Showing posts with label ingress. Show all posts
Showing posts with label ingress. Show all posts

Sunday, July 14, 2013

Ingress: Enjoying Not Playing

It has been a few days but by now I am really enjoying not playing, surprisingly. As soon I hit Level 8, my thought was, now I wish to slow down. But I still kept racking up AP, month after month. Then when I left timtomhuze behind like so much exhaust fume one of the values I wrote down for the team I wanted to build was Life/Work/Ingress balance. As in, less time playing Ingress. I think it is unhealthy to play for more than 20 hours a week. 15 might be a better limit. 10 might be the most healthy amount. But right now zero hours is making the most sense to me.

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Saturday, July 13, 2013

Ingress: I Will Be Back

Ingress: Many Many Teams But Only Two Global Teams



There are some basic premises.

(1) This is a game. It is supposed to be fun. This is not a corporate project. There is no boss. Much of the fun in the game comes from the human interactions and the human frailties.

(2) The number one rule in Ingress leadership is you can't tell anyone what to do. But with their consent you can suggest things and share tips and wisdom.

(3) There are only two global teams possible. That is just the way the game has been designed.

Both sides already have started with city teams. The city teams on both sides all over the world cropped up pretty much independent of each other. So the challenge is not what you do when more than one team shows up. The challenge is how do you bring about communication and coordination among teams across a country, a continent, perhaps to span the globe.

There is room for multiple Resistance teams in New York City. I think team building should be encouraged. First of all it is a scalability issue. A G+ group past 500 members does not make a lot of sense. Maybe 200 is a healthy number. Beyond that a group, any group, should do an amoeba split. When you move from 500 to 2,000 agents in the city, some neighborhoods will qualify to have their own groups. Borough groups will no longer be enough. I know I want a Greater Jackson Heights group.

I have met many agents whom I have told, "My team is not the right team for you, you should join the other team." The Squad is not for everyone.

There is a cross faction hangout that popped up in my Gmail yesterday, and most of the usual suspects showed up, chief among them the Keyser. Maybe there is room for a cross-faction squad, and there is room for The Squad to coordinate with the existing organized Resistance team(s) in the city.

At some point the city might graduate to having rival L8 farms sitting side by side, permanently, because we want to seek new challenges other than building and killing L8 farms. Similarly the teams in the city will perhaps graduate to thinking team building is a welcome phenomenon. It is just like farm building, or home territory building. The goal should be communication and coordination, not name calling on the COMM.
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Friday, July 12, 2013

Ingress: Temporarily Banned




Request to Niantic: Please please please introduce a Block User feature on the COMM so it is easier for me to get the miscreants out of my Ingress universe.  Until then I am going to try and avoid the COMM, but it is hard to not use the COMM when you are trying to build a team, which is what my next big push is. Some idiots of timtomhuze have actively been interfering by engaging in harassment, demonization and the like in the past when I have tried to talk to my local agents. I hope they also got your emails. 
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Thursday, July 11, 2013

Ingress: Imagining 10,000 Agents In NYC


I think we are in an early phase of moving from 1,000 portals and 500 agents in New York City to 2,000 portals and 1,000 agents. And the pace is not fast enough for me. But it is only a matter of time when the game gets bigger and we will eventually end up with 100,000 portals and 10,000 agents in the city. I can see that happening. And I can see that happening by next summer at the most. I can't wait for the game to go public.

When there are 10,000 agents in the city there will be at least 10 blue and 10 green teams in the city. Each team will have a slightly unique character. The current crop of L8 agents will be largely irrelevant to those future generations of agents. Face it, this is not a complex game. You will still play the game with the Intel map and the app. Everything those 10,000 agents will do will get reflected in the Intel map, and you will still just be reacting to the Intel map. I think 10:1 is a healthy ratio. As in, there are 10 portals for every agent. Less than that and the game is hampered. Like right now. There are not enough portals in my home territory for me to be able to get into recruiting in a major way.

Most agents will choose to play solo, like now. Even those who join organized teams will mostly play solo, like now.

Complex fielding will remain the top challenge in the game. The game will turn New York into an even more of a walking city than it already is, and has been before the game, and that is awesome. The game also has a Neighborhood Watch element to it. Agents hungry for AP visit portals in the remotest locations at the oddest hours.

If you think of the game as a great way to explore neighborhoods in the city, this game is as interesting as the city, which is very interesting. If you think of the game as a way to meet people as I do, this game is a great icebreaker. You do meet plenty of people.
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