Showing posts with label nyc. Show all posts
Showing posts with label nyc. Show all posts

Saturday, April 05, 2014

India


Tuesday, September 03, 2013

Ingress: New York City: Top City

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Cassandra confirms my long held suspicions. NYC is the top Ingress city in the world. It has more portals than any other city. Or what? Glad to note almost 100 of the 1200 NYC portals are my submissions. About 80, to be precise. 130 plus of the NYC portals are on my home territory.




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Monday, July 08, 2013

Ingress: How To Build A Home Territory


The ultimate achievement in the game is when you build your own team. I am not there yet. But right before that comes the home territory. My definition of a home territory is an area where the majority of portals are your submissions. Your home territory can be as small and as big as you want it to be. And there can be much overlap. The same 10 portals might be in the home territories of three different agents: very possible.

The number one advice I would give to any agent on both sides anywhere in the world at this stage in my game is start making portal submissions right away. Each agent deserves to have at least 20 portals that they can walk over to any time they want. Niantic does not care if you are a Level 1 agent or Level 8, if you meet the criteria your portal submissions will go through. My first portal that went live was one I submitted when I was a Level 1 agent.

You build a home territory by making strategic portal submissions. Assume it takes two months for your portal submissions to go through. If you made your submissions as a Level 1 agent it would be great if they showed up on the map by the time you hit Level 8.

Another mark of a home territory is that you manage to own much of it for your team. The top blue agent in NYC right now got there by simply making sure his home territory always stayed blue. Here's looking at you Kimon of Columbia/Grant's Tomb.

Next is the local team. It is my hunch that the game gives you local agents if the other side is seen dominating the territory. When new agents in the area sign up the side that is seen weaker is given as the first choice. Just guessing. My area was a green SRC territory. Then I took over and blue became dominant. Then the game gave the other side chicory, and I have been trying to reclaim dominance ever since. During that period the game has given me two to three local blue agents who are all leveling up right now. By the time they hit Level 8 blue should be dominant again.

A home territory is nice to have. You can attempt some complex fielding. You get your exercise. It really makes you see your neighborhood. I thought I knew my neighborhood well, but this game has really opened up the place for me.

Reaching out to local agents who are trying to level up is part of building the home territory. Soon enough in the game you realize the most scarce ammo is not Level 8 bursters, but time. A team with two active Level 8 agents will dominate one with only one Level 8 agent. 24 hours times two is 48 hours. Most active agents seldom lack for ammo. But do you have the time to show up? That ends up being the differentiating factor.

Comment by Michael Giusto:
The game has not changed how YOU CHOOSE what side to be on since it was first released, they do not offer suggestions to players to pick a particular side, so this hunch of yours that they alter the selection screen based on which team needs players is mis-informed and just plain wrong. You should delete that section from your blog post it is completely incorrect.
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Friday, June 07, 2013

Ingress: Pendulum Swings In Team Momentum



Portal flips are inevitable. We all know that. Portals flip. There are blue regions and there are green regions. There are blue clusters and there are green clusters. But even in strong zones portals flip.

Similarly teams have momentum. A few weeks back the blue team in NYC had about 66% of the territory. That might be down to 50%. A full swing of the pendulum means the blue team could get relegated to 33%. I am not privy to the green team's internal stuff. So I don't know how they see the big picture.

But the swing does not have to go all the way to 66. Two very competitive teams could go back and forth at 60-40 to 40-60, or possibly even 55-45 to 45-55. I do think the green team locally might be headed to 66%. They do have that momentum right now.

You have to be driven by AP. You have to be driven by the idea of getting to know a neighborhood like a local. You have to be driven by the idea of getting to know people. Then the back and forth does not feel meaningless. Then it does not feel mindless.

There are people who have given up playing because they feel Ingress is meant to teach you the futility of war. I get it, I get it, I quit, they seem to think.
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Thursday, June 06, 2013

Ingress: Portal Building, Field Building, Farm Building, Team Building


You start out by building portals. You deploy resonators, you fill up the slots, and you build portals. Then you go on to build fields. And I still get major kick out of it. The geometry of building fields gets me still. Then you go on to build farms. You can build up to a Level 5 farm on your own. You need two L8 agents to build a L6 farm, three for a L7. And the grand daddy of all are L8 farms: you need 8 Level 8 agents for that. Agents loaded with L8 bursters are just waiting to explode.

And farm building is great fun. L8 farms are probably the best part of hitting L8 as an agent in the game. Many agents go on to build home territories. They lay claim to maybe 20 portals. If you flip them, they will flip it right back.

What's after farm building? I think the answer is team building. There are only two global teams possible. Those who ask for a local count of mind units have not read the Ingress storyline. But there are countless local teams. There's room for as many teams as you might wish to create. One city can hope to have many teams. Just like there is no limit to how many portals you can submit, it is for you to decide if you want to build a team.

I am glad to have reached that stage in the game where I am taking active steps towards building what I hope will be the top Resistance team in New York City. My team really starts taking off when there are at least three times more people playing the game. Ideally my team will thrive best when the game is fully public. Anyone can get Gmail today. Anyone should be able to start playing Ingress. There are about five members of timtomhuze who have taken to expressing hostility to me personally on the local faction chat. They don't like the idea of me building a team. Guess what! It is not like I need your permission. This is not your game I am playing.

Ingress is not a complex game. It should not be turned into a complex game. A L8 agent should not be too much more powerful than a L1 agent. I love Niantic's goal of having a billion people play the game. Email is not just pigeons carrying letters. Ingress is not just Capture The Flag.

This is not a complex game. The only complexity comes from how big a team you can build. Complex farming and attack events are possible when you have a large team. But large is not how many people you manage to get on your G+ group. Large is how many people you can get to show up for your events. Last I checked the two teams in NYC hovered at about a dozen people showing up at any one time. This game is early stages. I look forward to building my team: The Squad.
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